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A minimal 3d game engine written in C++ with OpenGL. It has first-person controllable camera, and renders light sources using the Phong lighting model.
A lightweight server software designed for managing large amounts of images on my family's home network. The primary purpose of this software is to detect and remove image duplicates.
A software-rendered pixelated paint program running on a custom game engine in Java. I built this project when I was first becoming interested in game engine development.